Worth

DevRelSummit was well worth it

Last week I was in Seattle to attend a few meetings and I was lucky to attend DevRelSummit in the Galvanize space. I was invited to cover an “Ask me anything” slot about Developer Outreach in Microsoft and help out Charles Morris of the Edge team who gave a presentation a similar matter.

It feels weird to have a conference that is pretty meta about the subject of Developer relations (and there is even a ConfConf for conference organisers), but I can wholeheartedly recommend DevRelSummit for people who already work in this field and those who want to.

The line-up and presentations were full of people who know their job and shared real information from the trenches instead of advertising products to help you. This is a very common worry when a new field in our job market gains traction. Anyone who runs events or outreach programs drowns in daily offers of “the turn-key solution to devrel success” or similar snake oil.

In short, the presentations were:

  • Bear Douglas of Slack (formerly Twitter and Facebook) sharing wins and fails of developer outreach
  • Charles Morris of Microsoft showing how he scaled from 3 people on the Edge team to a whole group, aligning engineering and outreach
  • Kyle Paul showing how to grow a community in spaces that are not technical cool spots and how to measure DevFest success
  • AJ Glasser of Unity explaining how to deal with and harvest feedback you get showing some traps to avoid
  • Damon Hernandez of Samsung talking about building community around hackathons
  • Linda Xie of Sourcegraph showing the product and growth cycle of a new software product
  • Robert Nyman of Google showing how he got into DevRel and what can be done to stay safe and sound on the road
  • Angel Banks and Beth Laing sharing the road to and the way to deliver an inclusive conference with their “We Rise” event as the example
  • Jessica Tremblay and Sam Richard showing how IBM scaled their developer community

In between the presentations there were breakout discussions, lightning talks and general space and time to network and share information.

As expected, the huge topics of the event were increasing diversity, running events smoothly, scaling developer outreach and measuring devrel success. Also, as expected, there were dozens of ways and ideas how to do these things with consensus and agreeable discourse.

All in all, DevRelSummit was a very well executed event and a superb networking opportunity without any commercial overhead. There was a significant lack of grandstanding and it was exciting to have a clear and open information exchange amongst people who should be in competition but know that when it comes to building communities, this is not helpful. There is a finite amount of people we want to reach doing Developer Relations. There is no point in trying to subdivide this group even further.

I want to thank everyone involved about the flawless execution and the willingness to share. Having a invite-only slack group with pre-set channels for each talk and session was incredibly helpful and means the conversations are going on right now.

Slack Channel of the event

DevRelSummit showed that when you get a dedicated group of people together who know their jobs and are willing to share that you can get an event to be highly educational without any of the drama that plights other events. We have a lot of problems to solve and many of them are very human issues. A common consensus of the event was that we have to deal with humans and relate to them. Numbers and products are good and useful, but not burning out or burning bridges even with the best of intentions are even more important.

View full post on Christian Heilmann

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)

[worth watching] Indie Game – The Movie

We might be late to the party but yesterday we splashed out a wild $10 to download and watch Indie Game – The Movie directly from the makers.

indie game the movie

The very nicely priced movie came in numerous high-quality DRM free download formats including subtitles, captions and creator’s audio track and is a great example how film distribution should be done in almost 2013 rather than telling me I am not in the correct country.

You can watch the trailer here:

Like almost anything awesome, the movie by James Swirsky and Lisanne Pajot originated in Canada and follows a few indie game developers in interviews: Edmund McMillen and Tommy Refenes building and shipping Super Meat Boy, Phil Fish trying to finish and get the rights to release Fez and Jonathan Blow creating Braid.

The imagery and movie making technique is amazing and beautifully done and the movie is a very interesting documentary about the issues indie game developers have to deal with: publishing issues, legal obligations, public feedback and above all personal problems and social anxieties. Whilst a portrait of highly gifted and intelligent people you will be hard pushed to find anybody “normal” in the conventional social sense here.

I was especially taken by the interviews showing the makers dealing with online feedback, demands for the game to come out, hate mail, odd reviews but also all of them reacting badly to positive feedback. As someone who publishes a lot online and spreads out whatever I do for free I could very much relate to these parts.

All in all this is a must watch for anyone who wants to publish in our market – not only games, but anything really. You won’t get car chases and shoot-outs but it is still a very much worth your while movie.

View full post on Christian Heilmann

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)