feel

Is the new world of JavaScript confusing or intimidating? I thought so, and recorded a video course how to feel better

Chris Heilmann smiling behind his laptop as the course is finished

JavaScript used to be easy. Misunderstood, but easy. All you had to do was take a text editor and add some code to an HTML document in a SCRIPT element to enhance it. After a few years of confusion, we standardised the DOM. JavaScript became more predictable. AJAX was the next hype and it wasn’t quite as defined as we’d like it to be. Then we had jQuery because the DOM was too convoluted. Then we got dozens of other libraries and frameworks to make things “easier”. When Node came to be we moved server side with JavaScript. And these days we replaced the DOM with a virtual one. JavaScript has types, classes and convenience methods.

JavaScript is everywhere and it is the hottest topic. This can be confusing and overwhelming for new and old developers. “JavaScript fatigue” is a common term for that and it can make us feel bad about our knowledge. Am I outdated? Am I too slow to keep up? Which one of the dozens of things JavaScript can do is my job? What if I don’t understand them or have no fun doing them?

It is easy to be the grumpy old developer that discards everything new and shiny as unreliable. And it is far too often that we keep talking about the good old days. I wanted to find a way to get excited about what’s happening. I see how happy new, unencumbered developers are playing with hot new tech. I remembered that I was like that.

That’s why I recorded a Skillshare class about JavaScript and how to deal with the changes it went through.

In about an hour of videos you learn what JavaScript is these days, how to deal with the hype and – more importantly – what great advances happened to the language and the ecosystem.

Here’s me explaining what we’ll cover:

The videos are the following. We deliberately kept them short. A huge benefit of this course is to discover your own best way of working whilst watching them. It is a “try things out while you watch” kind of scenario:

  • Introduction (01:46) – introducing you to the course, explaining what we will cover and who it is for.
  • JavaScript today (08:41) – JavaScript isn’t writing a few lines of code to make websites snazzier any longer. It became a huge platform for all kinds of development.
  • Uses for JavaScript (06:25) – a more detailed view on what JavaScript does these days. And how the different uses come with different best practices and tooling.
  • Finding JavaScript Zen (04:15) – how can you stay calm in this new JavaScript world where everything is “amazing”? How can you find out what makes sense to you and what is hype?
  • Evolved Development Environments (10:22) – all you need to write JavaScript is a text editor and all to run it a browser. But that’s also limiting you more than you think.
  • Benefits of Good Editors (12:34) – by using a good editor, people who know JavaScript can become much more effective. New users of JavaScript avoid making mistakes that aren’t helpful to their learning.
  • Version Control (09:15) – using version control means you write understandable code. And it has never been easier to use Git.
  • Debugging to Linting (06:01) – debugging has been the first thing to get right to make JavaScript a success. But why find out why something went wrong when you can avoid making the mistake?
  • Keeping Current in JavaScript (05:11) – JavaScript moves fast and it can be tricky to keep up with that is happening. It can also be a real time-sink to fall for things that sound amazing but have no life-span.
  • Finding the JavaScript Community (03:59) – it is great that you know how to write JavaScript. Becoming part of a community is a lot more rewarding though.
  • Asking for Help (05:47) – gone are the days of writing posts explaining what your coding problem is. By using interactive tools you can give and get help much faster.
  • Final Thoughts (01:11) – thanks for taking the course, how may we help you further?

I wrote this to make myself more content and happy in this demanding world, and I hope it helps you, too. Old-school developers will find things to try out and new developers should get a sensible way to enter the JavaScript world.

View full post on Christian Heilmann

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Make your Firefox OS app feel alive with video and audio

Firefox OS applications aren’t just about text: there is no better way to make your app feel alive than adding some videos or audio to it. Let’s explore different ways we can use as developers to enhance our mobile masterpiece.

Audio and video HTML tags

Since we are talking about HTML, it makes total sense to think about using the <audio>, and <video> tag to play those media in your Firefox OS app. If you want to add a video in your application, just use this code.

<video src="http://v2v.cc/~j/theora_testsuite/320x240.ogg" controls>
  Your browser does not support the video element.
</video>

In this code example, the user will see a video player with controls, and will have the opportunity to start the video. If your application is running in a browser not supporting the video tag, the user will see the text between the tag. It’s still a good practice to do so, even if your primary target is a Firefox OS app, because since it uses HTML5, someone may access it from another browser if it’s a hosted app. Note that you can use other attributes for this element.

As for the audio tag, it’s basically the same.

<audio id="demo" src="/music/audio.mp3" autoplay loop></audio>

In this example, the audio will start automatically, and will play the audio file, in a loop, from the relative path: it’s perfect for background music if you are building a game. Note that you can add other attributes to this element too.

Of course, using those elements without JavaScript give you basic features, but no worries, you can programmatically control them with code. Once you have your HTML element, like the audio example you just saw, you can use JavaScript to play, pause, change the volume, and more.

document.querySelector("#demo").play(); //Play the Audio
document.querySelector("#demo").pause(); //Pause the Audio
document.querySelector("#demo").volume+=0.1; //Increase Volume
document.querySelector("#demo").volume-=0.1; //Decrease Volume

You can read more on what you can do with those two elements in the Mozilla Developer Network documentation. You also want to give a closer look to the supported format list.

Use audio while the screen is locked

Maybe you are building a podcast app, or at least you need to be able to play audio while the screen is locked? There is a way to do it by using the audio tag. You simply need to add the mozaudiochannel attribute with the value of content to your actual tag.

<audio mozaudiochannel="content" preload="none" 
  src="http://upload.wikimedia.org/wikipedia/en/4/45/ACDC_-_Back_In_Black-sample.ogg" 
  autoplay></audio>

Actually, it’s not quite true as this code won’t work as is. You also need to add a permission to the manifest file.

"permissions": {
  "audio-channel-content":{
    "description":"Use the audio channel for the music player"
  }
}

Having the manifest line above will authorize your application to use the audio channel to play music, even when the screen is locked. Having said that, you probably realize that this code is specific to Firefox OS for now. I intentionally put the end of the last sentence in bold as it’s one thing you need to understand about Firefox OS: we had to create some APIs, features or elements to give the power HTML deserve for developers, but we are working with the W3C to make those standards. In the case that the standards won’t be the same as what we created, we’ll change it to reflect it.

Firefox OS Web activities

Finally, something very handy for Firefox OS developers: the Web Activities. They define a way for applications to delegate an activity to another (usually user-chosen) application. They aren’t standardized, at the time of writing. In the case that will be interesting to us, we’ll use the Web Activity call open, to open music or video files. Note that for video, you can also use the view activity that basically does the same. Let’s say I want to open a remote video when someone clicks on a button with the id open-video: I’ll use the following code in my JavaScript to make it happen.

var openVideo = document.querySelector("#open-video");
if (openVideo) {
    openVideo.onclick = function () {
        var openingVideo = new MozActivity({
            name: "open",
            data: {
                type: [
                  "video/webm",
                  "video/mp4",
                  "video/3gpp",
                  "video/youtube"
                ],
                url: "http://v2v.cc/~j/theora_testsuite/320x240.ogg"
            }
        });
    }
}

In that situation, the video player of Firefox OS will open, and play the video: it’s that easy!

In the end…

You may or may not need to use those tricks in your app, but adding videos or audio can enhance the quality of your application, and make it feel alive. At the end, you have to give a strong experience to your users, and it’s what will make the difference between a good and a great app!

View full post on Mozilla Hacks – the Web developer blog

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