In the second tutorial of a three-part series, Julieanne shows how to customize your page layout when working with photos and text to help you tell your story with ease and flexibility. View full post on Adobe Education Leaders |…
I just spend some time to read myself into the “Mobile Book” by Smashing Magazine and here are my first impressions.
The book, overall, managed to collect an impressive amount of writers known to be “in the know” about all things mobile and each delivered a chapter based on their subject matter. In detail, we have the following:
- What’s Going On In Mobile? by Peter-Paul Koch
- The Future Of Mobile by Stephanie Rieger
- Responsive Design Strategy by Trent Walton
- Responsive Design Patterns by Brad Frost
- Optimizing For Mobile by Dave Olson
- Hands-On Design For Mobile by Dennis Kardys
- Designing For Touch by Josh Clark
The e-book edition also comes with extra chapters:
- Mobile UX Design Patterns by Greg Nudelman and Rian van der Merwe
- Developing And Designing For iOS by Nathan Barry
- Developing And Debugging HTML5 Apps by Remy Sharp
- Understanding The Android Platform by Sebastiaan de With
- Designing For The Windows Phone by Arturo Toledo
The book feels overall very rounded and does a great job in covering all the aspects of mobile development. All of the look and feel things, intended audience and other info is covered in a lovely Mobile book factsheet for the press in case you are interested in that. I read the chapters I wanted on my Macbook Air and on my Android device and in both cases they were beautifully done and easy to take in.
I especially like the fact that the book covers mobile in a holistic sense, giving us a great overview of the market with PPK’s chapter and diving into the different skills needed in detail chapters. I also like that it is platform agnostic, meaning that what you learn in it is applicable across the board. Far too many publications are more or less veiled “here is how to do mobile for iOS” instructions which will be outdated in half a year tops. The information here is written cleverly and whilst it is a snapshot of the current situation it is written in a way that explains what can be used later and what might just be an issue for now and not worth us wrecking our brains over.
I haven’t read the extra chapter, which is a shame as – biased as I am towards HTML5 – I’d have loved to see Remy’s chapter as part of the main book. I am totally fine getting Android, iOS and Windows specific data as a nice to have, but a real HTML5 chapter would have been good.
That said, Dave Olson’s chapter was quite a revelation to me – its title doesn’t give it enough credit. There is information in there that can make you hit the ground running optimising your web product and it leaves you with links and articles to dive into that can keep you busy for months. It crammed a bit much in and could be a book in itself, but it is well worth your time.
In general I think this book is a great addition for a company or agency library. As a specialist, it can leave you with a few chapters that are very much beyond your reach and can leave you with dangerous “knowledge” but a team reading the applicable chapters and then pooling their knowledge and learnings can use this book to go into the mobile future kicking and screaming. And kicking arse.
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So here are a few Things That Made Me Happy this morning – some of them need a bit of your time, but are worth while. Two of them made me cry – not ashamed to admit.
- Caine’s Arcade is a video of a kid building his own cardboard arcade in his dad’s car parts shop. Dedication at its best
- Alive Inside tells the story of people in a nursing home who stopped reacting at all to the outside world and getting back into it by getting iPods to listen to music from their past
- Bret Victor – inventing on principle is a talk showing how the future of development, design and animation tools could look like and why you need a principle to guide you when inventing. The Live Scratchpad and the editor of the game Frogatto are demos how to implement some of these ideas
- Daniel Sternlicht’s portfolio is a fully playable 2D adventure game
- Wollstonecraft is a Kickstarter project to release a pro-math, pro-science, pro-history and pro-literature adventure novel featuring Ada Lovelace
- Travel posters for lazy people make your life look so much more glamourous
- The Hackday Manifesto sets some sensible ground-rules for hack days
- The Weapon of mass instruction is an art tank that gives out books
View full post on Christian Heilmann
Things that made me happy this morning:
- The incredibly useful JSFiddle wants to become even better and asks for your opinion by filling out a questionaire
- Peter-Paul Koch released a handbook for conference organisers
- The Insidious Evils of ‘Like’ Culture is a great article dealing with the dangers of caring too much about feedback
- A simple CSS trick for creating sprites with endless whitespace
- Lots of new looks for Github’s Octocat
- A collection of HTML5 validation patterns to apply to your form fields (a few need work)
- ala have build a beautiful scrolling site for themselves with lots of HTML5/CSS/JS trickery
- Physical GIF want to create Zoetropes from your GIF animations
- My Event Calendar finally got released on the Mozilla site
View full post on Christian Heilmann’s blog – Wait till I come!
How Really Smart Dentists Are Leveraging YouTube to Explode Their Profits Dominate the WebNew Albany, IN (PRWEB) June 28, 2011 The latest development in web marketing—the use of videos—is the focus of The Dentists’ Strategy Guide to Video Marketing: How Really Smart Dentists Are Leveraging YouTube to Explode Their Profits Dominate the Web. …
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