Putting the Fun in Functional: Applying Game Mechanics to Functional Software



20 thoughts on “Putting the Fun in Functional: Applying Game Mechanics to Functional Software

  1. rajatrocks

    My company, Bunchball, provides many of the game mechanics that Amy Jo describes as a web service that can be integrated into any site or application.

    If you’re interested in more info on this topic, we tweet whenever we find interesting examples of game mechanics in the wild, just follow “bunchball”.

  2. PuerinTheHunter

    Game mechanism types:
    * collection (completing a set) of tangible things
    * earning points (given by the system or other players, with redeemable prizes, leaderboards)
    * feedback (so that the players becomes better)
    * exchange (taking turns, social exchanges, each player giving mutual feedback, trading, making allies, going back and forth, customizing interfaces, …)

    Trends:
    * accessibility (UI, devices, open APIs)
    * recombinant data objects (mash ups, customization)
    * syndicated

  3. PuerinTheHunter

    If the skills are high and challenge low – boring game.
    If the challenge is high and skills are low – anxiety.
    When both are low and progressively higher – good flow of game.

    Social Media is player-created content, in a social infrastructure which has tools for sharing.

  4. PuerinTheHunter

    A game is a system in which players engage in an artificial conflict, defined by rules, that resuls in a quantifiable outcome. (from “Rules of Play”)
    The Sims is a structured experience with rules and goals that is fun.

    Games tap into our primal response patterns (reinforcement schedule: the frequency at which rewards are giving to make the subject give a response, the best being a unpredictable schedule – variable rate/intensitity).

  5. CanYouResistAClick

    Will you resist a click? If you’re interested in earning some money please view my profile. So far I’ve gotten over $100.00 in one week along with two Xbox 360 games. At least try it. 🙂

  6. conceil8

    .

    Good day to all of my fellow Christians, firstly my apology for being out of topic. I came here to remind you people that the judgment day has started already. Please depart from cursing, smoking, violent entertainment, fornication, occultism, and for watching pornography etc. lest you be found not worthy to enter the kingdom of God in the Day of Execution. Thank you for your kind consideration.

    .

  7. parallax7d

    I’ve played my fair share, and it’s frustrating when you are tricked into wasting your time because of techniques like this. Now the only games I play are actually fun and make me feel like I’m having a good time.

  8. grampaj0e

    I’m guessing you’ve never played a video game, or pretty much any game for that matter. These techniques would work on me.

  9. Quast

    Most of the things you do are virtually social. Try to see it this way, how many times you think about talking to people about subjects and how many times u really do. Most of the social life you think you have is made up by your imagination anyway.

  10. oghgo

    What she said is interesting. She said : You spend more time being virtually social than being really social (as in real life).

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