Elysian Shadows Revolution: Episode 2 Part 6 … Tagged on: Elysian, Episode, Part, Revolution, Shadows By SchoolofWeb.org | September 28, 2010 | Third Party Videos | 24 Comments | ← Abacus: Addition – By The Rickbert Team Marketing Communications Firm Expands Services, Provides Web Design, Web Development and Internet Marketing Skills to … → 24 thoughts on “Elysian Shadows Revolution: Episode 2 Part 6” superknife24 September 28, 2010 at 3:18 pm @onlinecuriouse whaddya mean kinda hot, she is hot onlinecuriouse September 28, 2010 at 3:26 pm Kendall is kinda hot. <3 dumbassvideosblake September 28, 2010 at 3:39 pm The math in the beginning kinda rapped my brain Cheiftain2 September 28, 2010 at 3:50 pm lol Tralfamador5 September 28, 2010 at 4:26 pm for something really entertaining, try turning on the close captioning. djsotos September 28, 2010 at 4:41 pm Kendall has gotten more lively in the last videos. That`s good 😛 She seemed kinda “down” in the previous ones. Acefangamestudio September 28, 2010 at 5:09 pm 4:53 , good choice of song. lol!. nice art. great project. man i need a dreamcast! and psp… GyroVorbis September 28, 2010 at 5:12 pm @keithgarry, there is always a per-pixel method. And yeah, it’s pretty unfeasible. OBB collision (in some manner) is pretty much the most exact collision methods used in the gaming industry today. Then finding the POINT OF CONTACT from OBB collisions is one step above that, which is usually only used for physics engines. keithgarry September 28, 2010 at 5:55 pm That’s really cool. I’m assuming there are more “expensive” ways to program the collision but aren’t feasible due to PSP and DC limitations(or maybe in the purview of games programming all together..)? Muratarh September 28, 2010 at 6:18 pm The collision detection explanation made me shit my brain. iiBaLLiN September 28, 2010 at 6:32 pm Nerds taking over the world. Nice job! GyroVorbis September 28, 2010 at 6:38 pm Exactly. In one more frame, it will become either point on edge or edge on point, and the POC will be moleculary different. Not even worth considering. GyroVorbis September 28, 2010 at 6:45 pm Of course, dude. You make the forums look good. 😉 keithgarry September 28, 2010 at 6:47 pm There’s overlap but it’s resolved within the frame so the player can’t see it? trufun202 September 28, 2010 at 7:17 pm Ha, sweet – I see my Vortella model on your PixelCon poster. That rocks, dude – thanks for the shoutout. XD Fan-friggin’-tastic episode! Corolido September 28, 2010 at 8:02 pm I noticed that the weird colision sistem is going to be one of the differenyial in the game, am I wrong? spookymcfuzzy September 28, 2010 at 8:11 pm Confused… what are these two rectangles?? lotios611 September 28, 2010 at 9:02 pm The first part where Kendall was explaining the collision detection made my brain explode. human530 September 28, 2010 at 9:54 pm Gah! Kendall… you sound like my proffessor in the begining of this vid Mihawkler September 28, 2010 at 10:53 pm double awesome!!!!1 !!!11one DIABLOVT12 September 28, 2010 at 11:05 pm Sweet art. It’s great that you got footage from PixelCon. dandymcgee September 29, 2010 at 12:01 am awesome. StealthAsimov September 29, 2010 at 12:48 am Damn, the arts are nice! 🙂 master10123 September 29, 2010 at 1:14 am Sweet xD Leave a Reply Cancel replyYou must be logged in to post a comment.