Elysian Shadows Revolution: Episode 2 Part 3



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25 thoughts on “Elysian Shadows Revolution: Episode 2 Part 3

  1. Pritam070

    @CheesyBerger Photoshop, may seem like overkill but I haven’t found a good equivalent in areas such as workflow.

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  2. CheesyBerger

    What program are you using to draw sprites?

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  3. zerobuu

    Kendal sure is pretty 🙂

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  4. skaruts

    Pritam’s drawings are great!
    And so are the tiles.

    And that enemy Kendall made is cool! ahha who’ll wanna kill that 😀

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  5. cHeadShot

    @GyroVorbis
    In each video Falco becomes more professinal… DONT LEAVE US FOR MICROSOFT, FALCO!

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  6. henzenmann

    Elysian Shadows of the Beast <3

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  7. GyroVorbis

    Pritam is also most likely going to be using Lua ultimately to animate his own things.

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  8. HomocidalCanineK9

    I thought it was Freebird by Lynard Skynard. He’s play the right chords. :/

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  9. DIABLOVT12

    Sorry for the double post, it’s @3:40

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  10. DIABLOVT12

    When Pritam is recording some of his art work, I’m sure another version of that song was in Lemmings(Forest level). It really suits the moment.

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  11. Pritam070

    Thank you and yeah Blitz really comes in handy at times 🙂

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  12. Pritam070

    Thank you! 😀

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  13. Pritam070

    You’re totally right man 🙂 my Mother is from Germany but I was born in Sweden.

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  14. Pritam070

    I wrote it since BlitzBasic lets you do things like that very quickly.

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  15. Donutslayer7

    Did you write Pritman his own application to test the animation, or does he simply send it to you after he’s finished drawing?

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  16. master10123

    Pritam is the god of pixel art, its unreal

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  17. vblazenka146

    Photoshop

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  18. Z3r0XoL

    Yay sweden! 😛

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  19. robotwo

    Nice to see the rest of the team 😀
    Also
    8:22 Yaaaaaay …. Flimo’s Quest c:
    Like the very Amiga’ish music playing around Pritam’s work 🙂

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  20. TheRetryThis

    What program was she using to sprite?

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  21. EvilNando

    oh yeah that works too

    🙂

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  22. GyroVorbis

    Why are you saying that I’m not–OH, I see. Lua has the ability to do that just fine, but for sprites that aren’t symmetric, that isn’t going to work. Kendall’s grub sheet needed to be 256×256 (closest power of 2) with all the attack animations anyway. So we decided to throw them in there.

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  23. EvilNando

    Hey falco why are you not just flipping your sprites instead of wasting texture memory ?

    at the you could save a few MB by doing that and its pretty easy

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  24. snasebrase

    Schonberger.. hmm, I would say that’s more of a German name than a Swedish one 😉

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  25. FrozenPixelStudio

    Awesome!

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